![]() Texture difference issues in the COD games should be a thing of the past after Modern Warfare 2, where background data streaming was introduced into the console version of the engine but while there are some minor texture and tech issues we'll address later, it appears that variations in streaming performance account for most of the minor differences you see in the screenshots.īoth console versions of Black Ops are once again sub-HD. Aside from the gamma difference (which we're inclined to believe emanates from the HANA chip on 360), there is an essential level of parity between the console versions of the game's artwork. PS3 Black Ops comparison video - use the full-screen button for full resolution or click the EGTV link for a larger window.įirst impressions, then. You might have noticed that we've occasionally posted these assets earlier recently: it gives you a chance to check out the raw elements while we're still poring over them. This is always the first part of the Face-Off process: capturing the games, synchronising clips, extracting images for the comparison gallery and then editing the head-to-head movie. Now's the time for Digital Foundry to step in and take a look at the respective merits of the PlayStation 3 and Xbox 360 versions of the game (we'll be taking a closer look at the PC release this weekend). Once dismissed by hardcore players as the "other" COD studio, Treyarch is now a real force to be reckoned with in the FPS genre thanks to World at War and, particularly, Black Ops.Īll of this you'll know already, having read the Eurogamer review or perhaps bought the game on launch day. ![]() What it lacks in innovation it makes up for with a highly polished campaign, the traditionally phenomenal multiplayer modes and a raft of cool bonus additions: split-screen, 3D, zombies, a full hidden game. ![]() Luckily for us, it's also a damn good shooter. In what is swiftly becoming an annual tradition, Activision's latest Call of Duty looks set to be the biggest launch of the year.
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